Jason Dyer has a blog called All the Adventures(opens in new tab) (via RPS(opens in new tab)) where he plans to play and write about every text adventure ever made, from the beginning. It is of course a gloriously doomed undertaking, just like the CRPG Addict's impossible quest to finish every CRPG in chronological order, which is why it's wonderful. Right now, Dyer is playing and blogging about Ferret(opens in new tab), an obscure sci-fi adventure first released in 1982.
The original Ferret was made for the Data General Nova, a 16-bit minicomputer, and was only made available for PC with a DOS version released as a free download by the original authors in 2009. Ferret's anonymous creators, who worked at the UK division of Data General, explain that since their game was "Developed in stages, the game's architecture allowed the addition of extra phases in an incremental manner(opens in new tab)." And so they continued developing it, the updates ending with a "Final functional release with end game(opens in new tab)" that was uploaded on August 15, 2022.
That means it was 40 years between the first version of Ferret and one with an end game, which may technically be a record for «longest time a game has been in development». Good luck beating that, Beyond Good and Evil 2.
As Dyer points out, Ferret has 3,449 objects and 1,785 rooms (though not all of them can be reached by the player). For comparison's sake, the original Zork has 60 objects and 110 rooms, while A Mind Forever Voyaging has 30 objects and 178 rooms. Ferret may not have as many words as Cragne Manor(opens in new tab) (a collaborative work made by 84 designers), but it's a big game. And one that's going to take a while for any player to finish. It's an
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