Starfield, Bethesda Game Studio's upcoming sci-fi role-playing game, comes out this November.
The game's release date aligns with Skyrim, and it just so happens that Starfield is Bethesda's most ambitious project since the Skyrim series. Thus far, the big talking point, at least as far as the mainstream gaming crowd is concerned, has been Bethesda's technical strides in the new Creation Engine 2.
The small glimpses of the work-in-progress footage in between their promotional Starfield content indeed displays great developments since Fallout 4, or Fallout 76, even with its purported elusive '16 times the detail.' After the highly-unexpected Microsoft acquisition, this is also the first BGS game that feels in tune with the current-gen graphics and high-fidelity photogrammetry textures that are used.
As any RPG enthusiast will know, however, a skin-deep overhaul is not the be-all and the end-all in a game like Starfield. Skyrim's milestone seems like a difficult bar to top. After all, Skyrim was heralded in its time as a revolutionary impact on the genre across the board.
But even into its third decade of maturity as a genre on its own, there are avenues in RPGs that are sorely lacking some revolutionization, dialogue being one of them.
Bethesda are among the top developers to have been trendsetters in the RPG formula at one point or the other. Specifically, the developers have shown at least some form of innovation in each of their Elder Scrolls games. Barring Arena, all of them - Daggerfall, Morrowind, Oblivion, Skyrim - have had at least some points of interest that set them apart and ahead of their predecessor.
For Morrowind, it was the interactable 3D clutter that allowed for complete immersion into the game's world,
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