The Star Wars franchise is a cultural phenomenon the likes of which the world has rarely seen. Its reach has spread beyond the initial films into every corner of culture, including books, comics, TV shows, board games, and video games. From the initial arcade games in the 1980s to more recent offerings like the critically acclaimed Star Wars Jedi: Fallen Order, there has been a veritable feast of Star Wars games that fans have enjoyed for decades that have spanned multiple genres and platforms. Despite the breadth of titles on offer, there have been some aspects of the canon that most games have tended to stay away from.
It has become an ongoing joke among the Star Wars fandom that the Prequel Trilogy contains some poorer examples of the franchise's films, and they were pretty universally derided until recently. Now, particularly after the popular Obi-Wan Kenobi TV series, the Prequel Trilogy has begun to be reappraised by modern audiences. The initial poor reputation of the prequels could be the reason why the majority ofStar Wars video games have tended to stay away from this time period within the narrative canon, but future titles should try to embrace these stories and significant events like the Clone Wars.
Exploring Cloning Tropes In Science Fiction
Fans will probably be most familiar with the Clone Wars from the second prequel film, Star Wars Episode 2: Attack of the Clones. There is also the animated TV series Star Wars: The Clone Wars and the follow-up series Star Wars Rebels, both of which proved popular with audiences and established a less complicated legacy than the film. They also featured fan-favorite characters like Ahsoka, who has recently found a footing outside the series in other Star Wars content.
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