Nintendo‘s Star Fox series celebrates its 30th anniversary today.
The original Star Fox was released on the Super Famicom in Japan on February 21, 1993, then came to North America in March and Europe in June.
Takaya Imamura, the former Nintendo artist who designed Fox McCloud and other characters in the original game, tweeted a new illustration to mark the occasion.
“Thank you for supporting me for over 30 years, Fox,” he wrote. “And everyone involved in the games you’ve appeared in! Thank you!”
Q-Games CEO Dylan Cuthbert, who co-programmed Star Fox while working at UK developer Argonaut Software, also celebrated the game’s 30th anniversary with a special cake.
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Star Fox was partially inspired by the Fushimi Inari-taisha shrine, which is close to Nintendo’s headquarters. In a 1993 interview for Channel 4 science documentary series Equinox, Shigeru Miyamoto said he used to regularly visit the shrine, with its many Torii gates, and imagine flying a spaceship through them.
The shrine also has a statue of a kitsune – a fox with paranormal abilities – which would ultimately inspire the design of Fox McCloud.
Star Fox quickly gained a following due to its pioneering Super FX chip, a 3D graphics chip included in the cartridge which enabled the SNES to produce polygonal graphics.
While polygonal games had been around for numerous years (particularly on home computers), for many console players, Star Fox was their first introduction to the world of 3D video games.
By the time its sequel Star Fox 64 arrived, polygonal gaming had become the standard.
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