Founded in 1995 by Sergiy Grygorovych, GSC Game World is a developer based in Ukraine. Though the developer spent its first five years trying to gain the Warcraft license from Blizzard to make their own version ofWarcraft 3, the team was rejected, and set out about developing their own title, specifically skewed toward the Western market. This eventually lead to the release of Cossacks: European Wars in 2001, a real-time strategy game that put GSC Game World on the map. The developer then began work on first-person survival horror game called STALKER, which much like its modern day sequel, STALKER 2, would take quite some time to develop.
In total, STALKER took about seven years to develop, with six of those coming after the game was officially announced. Unveiled in 2001, STALKER would be pushed back several times until finally releasing in 2007. GSC Game World's upcoming sequel, STALKER 2, is suffering a similar fate, as it was originally announced over a decade ago — all the way back in 2010. Since then, the developer has had to deal with a financial crisis, a series of failures, and an invasion from Russian forces.
STALKER 2 Should Bring Back Shadow of Chernobyl's Artifact System
GSC Game World first announced STALKER 2 in 2010, via a personal statement from the developer's CEO and founding member, Sergiy Grygorovych. The CEO set a 2012 release date for the game, and announced that the long-awaited, fully-fledged sequel would use a brand-new engine, designed to bring the game to multiple platforms as opposed to just PC. While the first STALKER and its spin-off successors had reached over 4 million copies sold at the time, GSC Game World was still far from being a AAA studio, and STALKER 2 was already sounding
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