I will rate the game as an toxic fan of SpellForce franchise. It was a bit surprising to see the series will have a different game genre. Game industry has a lot of top variety 4x RTS, RPG and the question is whether this game can compete with them? When a publisher plans to release a game, they should be asking themselves this question.
I do not quite understand THQ Nordic's policy and the quality of their products, on the one hand, they have a lot of rights for different franchises, but it seems that the release of games is accompanied by a conveyor and basically has an average quality of execution and small budget. For me, as a fan who loves this franchise, this game ranks high and should therefore be of very high quality and prioryty. From the point of view of the financial component, I understand THQ, but from the point of view of loving games, - no.
Now let's move on to SpellForce Conquest of Eo itself: It is immediately clear that "Owned by Gravity" thought about interesting gameplay mechanics, - the magic tower, the grimoire, 3 types of archmage to choose from look entertaining. The presentation of the plot, musical accompaniment, a pleasant interface immediately catches the eye, it is softer and closer to the original SpellForce. Tactical battles, I’ll say right away that is done quite averagely.
Maps have an average elaboration, for example, there is no such thing that enemy units are in intricately developed castles, shelters, which would give them some advantage. In fact, you are met by a flat surface, plains, or, well, an imitation of a settlement, or ruined buildings that are only for the eye. You will not find deep tactical experince here, for example, like in Divinity Original Sin, Warhammer 40,000:
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