Many modern games are designed to seemingly last forever, be they live-service titles such as Destiny 2 or more standalone games that are constantly updated such as Minecraft. There are still experiences with finite scopes coming out every year, but a lot of developers are working on perpetual content for a single game. That's what indie developer Calin Ardelean hopes to achieve with his trippy fractal-based arena shooter: Spaceflux.
Ardelean began work on Spaceflux in January 2018 after
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