Saying we were a bit excited when it was announced that after a decade of waiting, Warhammer 40,000: Space Marine was getting a sequel would be an understatement. Developed by Relic Entertainment and released in 2011, the original Space Marine was both an adrenaline-pumping action game and an evocative depiction of a 40K Forge World. We were eager to line up Saber Interactive, the studio developing Space Marine 2, for an interview during this year's PC Gaming Show(opens in new tab).
Tim Willits, Saber's chief creative officer, is a veteran developer with credits going back to id Software's 1990s heyday, having designed levels for Ultimate Doom and worked on games like Hexen and Quake. Willits brought the historical perspective, saying, «I bet many people do not know that the original DoomGuy was actually a space marine inspired by an even older space marine, which is the Warhammer 40,000 space marine.»
Where DoomGuy pretty much exclusively fights demons, Captain Titus spent the previous Space Marine game demolishing orks and the forces of Chaos. It looks like he'll be doing the same to swarms of alien tyranids in its sequel. «In this particular game the tyranids are the main focus,» said Saber's creative director Oliver Hollis-Leick, «and what makes them compelling is that they are extragalactic locust-like creatures, they've come in from goodness knows where, they spread like wildfire, they devour everything in their path, and they leave nothing in their wake.»
«One of the great things about the tyranids is they come in the thousands,» said Willits, «and our proprietary engine, the Saber Swarm Engine, can deliver these epic battles. Just like our previous game World War Z where we had hundreds of zombies, now we will
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