The open world and pre-launch excitement has turned Elden Ring into a hit both critically and commercially, and has likely drawn in a lot of players who didn't bother trying to get into FromSoftware's previous games. The development studio has been creating games since the 90s, and many would argue its first series, King's Field, is the true progenitor of the Soulslike sub-genre, but FromSoftware's modern reputation has largely been built on the back of Dark Souls, which still owes its foundation to the cult classic Demon's Souls, released two years earlier. Elden Ring is by far the most approachable of FromSoftware's more recent output, but those looking for similar experiences might be interested in the original Dark Souls, Bloodborne, or Sekiro: Shadows Die Twice.
Elden Ring is something of a culmination of FromSoftware's work over the last 13 years or so. In many ways, it's like Dark Souls, Bloodborne, and Sekiro all at once, but Elden Ring also owes a lot of its base identity to Demon's Souls. In 2009, Demon's Souls released initially in Japan only, with a North American localization coming eight months later. Bluepoint Games remade Demon's Souls in 2020, but it is still mechanically outdated in comparison to its successors. Still, for those who have become thoroughly engrossed in Elden Ring, and want to experience the Soulslike lineage in its entirety, both the PS3 and PS5 versions are worth a look.
Related: Elden Ring: How The Loathsome Dung-Eater Got His Name
Demon's Souls' world design really separates it from the rest of the Soulslikes, making it a radical jump from the completely open world of the Lands Between. With the freedom of movement, Elden Ring feels more closely related to Dark Souls, borrowing its
Read more on screenrant.com