The start of 2022 has already been a very eventful time in the world of gaming as a pair of major mergers have highlighted the first month of the new year. Between Microsoft kicking off the year with the multi-billion dollar acquisition of Activision Blizzard and Sony recently following up one of its biggest rivals by scooping up Destiny developer Bungie, two of the gaming world's big three console developers have already come out swinging to ring in the year. Now, Sony is exploring expanding Bungie's iconic franchises beyond the console and onto the silver screen.
The acquisition of Bungie by Sony sent waves through the gaming industry, coming less than two weeks after Microsoft announced its purchase of Activision Blizzard bringing franchises like Call of Duty and Warcraft under the Xbox umbrella. The purchase is made all the more shocking when put into the context of Bungie's history with Microsoft being the studio responsible for the creation of Xbox's flagship franchise, Halo. Now, Sony has made its intentions known with its new subsidiary through an earnings call with Sony CFO Hiroki Totoki, confirming Sony's interest in turning Bungie's iconic IPs into movies.
Sony Is Planning To Invest In Live Service Games Following Bungie Acquisition
During a Q&A portion of a Sony earnings call, Totoki spoke on the Bungie deal and how Sony's position as a multimedia company could benefit the Destiny developer, specifically mentioning the potential of game titles being put into movies. Totoki went on to explain how Sony's «multi-dimensional» nature could benefit Bungie expanding popular franchises like Destiny, leveraging the access of Sony subsidiaries like Sony Pictures and Sony Music to create more content for its franchises
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