Sony Group Corp.'s God of War Ragnarok debuts Wednesday to positive early reviews, suggesting it could be the catalyst the Japanese gaming giant needs heading into the end of the year without a big hit.
Critics love God of War Ragnarok. The game has a 94 on the review aggregation website Metacritic, which makes it the second-best-scoring original game of the year, just below the transcendent Elden Ring. IGN's reviewer called it “a complete work of art from top to bottom” and “an almighty achievement.”
After breaking records during the pandemic, the video game industry has slumped this year due to a lack of major titles, console shortages and the economic downturn. So the stakes are high for God of War Ragnarok, one of the fall's few blockbuster games and the the latest entry in one of Sony's most important franchises.
God of War kicked off in 2005 with a trilogy of lewd but fun games about murdering Greek gods such as Zeus and Hades. In 2018, Sony rebooted the series with a new entry that ditched the crude sex scenes and reimagined series protagonist Kratos as a gruff but loving father. That game won accolades and was widely considered one of the year's best. It went on to sell 23 million copies on PlayStation and PC. Four years later, a sequel has arrived, one that Sony hopes will reach or surpass the highs of the last version.
Playing God of War Ragnarok is beautiful and rhythmic, sort of like playing an instrument—except at the end of the song you get to decapitate a worm demon with a giant ax.
Set in Norse mythology, the game unfolds a few years after its predecessor during Fimbulwinter, the period of endless snow that's said to presage the end of the world. At the conclusion of the last game, Kratos and his
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