Sony has provided an update on God of War Ragnarök‘s accessibility features in a new blog, but there’s still no official word on a release date.
The accessibility features, which include a high contrast mode and the ability to increase the size of in-game text and quest icons have been present across other PlayStation Studios games such as The Last of Us Part 2.
Some of the features have been carried over from the PC release of God of War, which introduced auto-sprint and other accessibility features.
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In addition to this, a new, audio described version of the game’s reveal trailer has also been released and can be watched below.
The God of War Ragnarök release date is still on track for 2022, one of the game’s lead developers recently claimed.
In April, developer Sony Santa Monica Studio published a video in which series head Cory Barlog asked fans to remain patient for news on the upcoming God of War sequel.
The video led to some concern that the God of War Ragnarök release date could have slipped. However, the game’s animation director Bruno Velazquez later confirmed: “Ragnarok is coming this year.”
You can read the full list of accessibility features revealed today below.
Navigation Assist: New to God of War, this camera navigation system allows you to orient your view towards your compass objective. When not in combat, pressing the Navigation Assist button will orient your view in the direction of the next story goal.
*Traversal Assistance: Gap jumping, vaulting, mantling, and other traversal features can now be automated based on the direction you press.
Assistance +: Adds interaction-based moves like climbs, crawls, and
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