I’m not sure what pulled me back into Overwatch. Correction: It was all Jessica Conditt’s fault. Her incisive overview on the Summer Game Fest, which noted the lack of fresh updates on AAA games – those major games we’re all excited about – got me thinking about which games I’m waiting to play.
One of those is Overwatch 2. Which is coming this year, has a release date and is just wrapping up its public beta. Oh, and it's completely rid of loot boxes. Rejoice!
The fact that the original Overwatch will evolve into its sequel, which will be free-to-play, rewired my brain. Before I knew it, I was back in the game's lobby waiting my turn to play as all of the popular characters (now categorized as Damage players).
I was already used to the notion that your team of heroes had to strike a balance between support (healers), Tank (damage sponges) and Damage (your, er, damage dealers). This dynamic makes for more strategic fights, even in casual match-ups. But it means I often don’t get to play with some of my favorite characters.
In casual games, there seems to be a dearth in Support players, sadly. (Luckily for me, Moria is one of my go-to characters.) Hopefully, Overwatch 2 will redistribute characters across those three categories — not to mention new additions and new skills and supers. Of course, these mandatory squad layouts were one of many major changes and shifts in Overwatch since it first arrived back in 2016.
Once upon a time, the dwarfy, Torbjörn had an upgradable turret gun and threw out armor packs, Reaper had to collect little orbs of death to gain health from his kills. Symmetra, one of the relatively late additions to the game, has had her abilities and ultimates reshuffled several times. At one point, she had two
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