After dozens of hours dedicated to wrangling balls of living goop in developer Monomi Park’s previous life sim, it feels great to be back with Slime Rancher 2 – a sequel that retains all of the original’s stickiness (in more ways than one) and ridiculous charm. It may feel like more of a Slime Rancher 1.5 at its early access release, but its presentation is still a night-and-day improvement over the original, the new slimes and areas are wonderful and unique, and movement and exploration both feel much better. All those upgrades combine to create a satisfying and zen-like adventure that made me want to retire from the rat race of battle royales and action games to settle down on a sticky pasture and live a simple life among the slimes.
If you’ve played the first Slime Rancher, even a little, then nothing about this work-in-progress sequel is likely to surprise you. As with the first entry, you’ll run around chaotic and beautiful otherworldly environments as you collect resources and slimes, then head back to your home base to turn your jelly friends into profit just like Ayn Rand intended. You’ll also fight gross, world-consuming Tarr slimes, upgrade your base of operations and your equipment, and fall off cliffs when you forget you don’t have enough stamina to power your jetpack. The good news is that this formula of exploring, farming, and experimenting with your slimes and their crossbred permutations remains incredibly compelling, and it’s easy to lose track of time while hanging out with this lovable gang of invertebrates. On the other hand, Slime Rancher 2 plays it so safe that it took me a while to even notice some of the changes it’s made.
At this early stage there aren’t too many new things added – in fact, in
Read more on ign.com