Though it may not seem it at first glance, history has always been a vital part of the gaming industry. From early titles like Wolfenstein 3D all the way up to modern series like Assassin's Creed, history is baked into the DNA of countless gaming franchises, and though some series take an alternate approach to their respective subject matter, real-world inspirations are still prevalent. Ubisoft's upcoming Skull and Bones is taking such an approach, setting its sea-faring adventure in the 17th century and on the Indian Ocean.
Originally planned to be a spin-off of Assassin's Creed Black Flag, Skull and Bones has been scrapped and restarted more than just about any AAA game out there. Over the years, Skull and Bones has had three different settings, going from the Caribbean to the mythical, Greek-inspired high seas of Hyperborea, before finally landing on the Indian Ocean. While Skull and Bones is sure to take some creative liberties with its setting, there's plenty of real-life history surrounding the Indian Ocean to draw inspiration from.
Ubisoft's Skull and Bones Will Not Be Narrative Driven
The third-largest ocean on the planet, the Indian Ocean stretches from Asia on its northern side, to Australia on its east, Africa to its west, and Antarctica at its south. Though the ocean has obviously existed for thousands of years, its history before the Colonial period is relatively undocumented, which leaves just the biased, Eurocentric accounts to learn from.
According to recent theories, it's believed that some species of Homo sapiens spread across different continents by sailing across the Indian Ocean about 75,000 years ago. Over tens of thousands of years, human civilizations began to emerge, eventually resulting in a variety
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