When I first laid eyes on Signalis, I was immediately fascinated by its futuristic sci-fi setting and the enigmatic aura that was brought alongside it. I knew very little about it going into my demo, but after my 30-minute playtime with the opening segment, I walked away with more questions about what lies throughout this mysterious adventure.
Signalis put me in the shoes of a Replika named Elster who wakes up from cryo sleep on a desolated spaceship. As I explored, I quickly found myself encountering foreign lifeforms who have infiltrated the ship, but lacked any apparent intelligence aside from their only known goal – that being killing you. I also learned that the ship’s goal was to find planets that were habitable to eventually migrate to and, for some unknown reason, the ship has crash landed on a snow planet.
I immediately felt enclosed in a claustrophobic space aboard the ship, with each room being small with little room to maneuver. This lack of capacity would have been even more effective if enemies would follow you into other rooms, but for whatever reason, they don’t. If you’re able to escape, they’ll just stay where they were when you entered the next room. Having them continue chasing me throughout the ship would have given me a more sense of urgency and realism to the experience.
As I searched for answers on the ship, I found documents detailing its objective along with other lore that I wasn’t able to connect any dots with, seeing as this was just a very small piece of the full game. There were a few puzzles to solve, though, some of which required experimentation like leveling out electricity rods to power a door or finding the right pad combination to open a containment chamber.
Progressing through, I
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