In the last few years, game developers have put a number of different spins on the rogue-like genre. But by and large many of those games follow a familiar set of rules, whereas Sifu, from developer Sloclap (Absolver), feels like a fresh take on the genre.
Infused with kung fu third-person action, Sifu uses a revenge tale as the basis for setting up its rogue-lite concept. A nameless player character (male or female) is on a quest for revenge against five accomplished fighters that stormed their home when they were young and killed their father.
There is more to uncover regarding the “why” of it all and a detective board to help keep track of the larger story, but Sifu smartly uses that revenge quest to establish five distinct levels and five key villains. Each level is its own self-contained playground of sorts, where the player character is tasked with eliminating any and every enemy that gets in their way, before eventually challenging the boss.
As with any rogue-like, each level offers a general and incremental sense of progression. To start, players will earn keys or keycards that unlock shortcuts throughout the level, and on subsequent playthroughs, they can skip whole sections or even move right to the boss. Then, once a level is complete, the player can avoid that level altogether, with one key caveat.
Sifu uses age as both a marker of progression and a punishment for failure. Each time that the player character dies, they will gain one year on their age. They start at 20 and cannot gain any more years after crossing the 70-year-old threshold, making that the final death and restart. However, that doesn’t mean the player has 50 chances to complete the entire game – to run through all five levels. Rather, deaths can
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