Think back to when you were a kid. If you were like me, you played all those fantasy and adventure games like Dragon Quest, Morrowind, or Final Fantasy, before your parents would yell at you to go outside and stop rotting your brain with those time-wasters. Begrudgingly, you’d go outside and find the right branch — and it had to be the right branch; too big and it wasn’t fun to swing, too small and it didn’t match the fantasy — and you’d run around the backyard taking swipes or “casting” fireballs at your friends or invisible enemies.
In the present day, VR games allow us to mostly live that childhood fantasy, and RuinsMagus is an excellent example of how to do it right.
The Ruins CallRuinsMagus is an anime-style action RPG from CharacterBank, a Kyoto-based development studio. In RuinsMagus, you are an apprentice Magus, looking to delve into the mysterious Ruins that have called adventurers the world over to plumb its depths. You are paired up with an eager and spirited guide named Iris and are introduced to a wide range of characters who aid (or hinder) your quest to find the truth of the Ruins.
Throughout your adventure, you’ll be slinging spells with your right hand and parrying/blocking with your left. While some of the casting actions can be a little finicky at times — “arcing” spells and items like grenades or the Molotov spell never arc right for me — the vast majority of actions feel fantastic to execute. Casting Scatter Shot while Blinking in and out of range, tossing an Ice Turret while hiding behind a pillar, and rapidly trying to chug a Potion before you die — these are but a few of the adventures you’ll have in the early hours of RuinsMagus.
There are a lot of little details that make the experience in
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