Indie roguelike Backpack Hero is launching in Early Access soon with a unique twist on inventory management and bag space. Inventory systems are an integral part of countless video games, and this widespread presence has given them a notoriety of their own. An April Fools Minecraft update turned the world into an inventory system, demonstrating how ubiquitous they can be.
While there are many inventory systems that are simple and rudimentary, many titles find a wide array of unique and engaging ways to handle the items and resources that players have accumulated over their playthroughs. For instance, Elden Ring's dense, menu-based inventory contains hundreds of important lore tidbits that players can discover by going through and reading item descriptions. In a game with such a deep and mysterious plot, these additional details can be vital to understand the overarching story of the game. Other games take a more active approach to the mere act of organizing one's inventory. For instance, the grid-based nature of Resident Evil 4's inventory system was such a famous part of the experience that someone turned it into a standalone puzzle game.
Related: My Time at Sandrock: How to Increase Your Backpack Inventory Size
Now a new game is taking its own in-depth approach to inventory management. Backpack Hero, by developer Jaspel, is a dungeon crawling roguelike with turn-based combat, but the main mechanic players will be interacting with on their adventure is their own inventory. Players must be strategic in placing items in their titular backpacks, as pack position will play a prominent part in gameplay. Some items will offer additional protection when placed next to pieces of armor, for example, and some pieces of gear will
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