Rogue Legacy 2 is one of the hardest reviews I’ve ever had to write. Not because there’s some big controversy surrounding it, or some game-breaking bug that makes it impossible to play. No, it’s because the simple act of writing this takes me away from actually playing Rogue Legacy 2.
That’s not just a clever way of saying I liked it a lot (well it kind of is thank you very much), but the cold hard truth. Upon starting the game, I expected to put in around two hours to get a handle on it before putting it down for other bits of work. I sat there for around nine hours on my first play session, which then embarrassingly ballooned to more than 12 on the next. Friends started checking if I was okay, pages on the calendar started blowing off the wall, and I even grew a tiny little moustache, it was wild.
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As lame as it felt for a game to sink its claws into me so hard, something that very rarely happens by surprise, I didn’t mind one bit. Rogue Legacy 2 is one of the best roguelites I’ve ever played. Hell, it’s one of the best indie games I’ve ever played, and it’s all thanks to its clever legacy system that keeps every run fresh, constant progression that means that anyone can get through it with enough perseverance, and engrossing combat that is an undeniable improvement over the original.
For those who aren’t familiar with Rogue Legacy, the first game was a roguelite with some very minor Metroidvania elements that had you adventuring through a randomised castle with increasingly difficult enemies and traps. You start out at level one and are incredibly unlikely to make your way through the castle in one go, almost certainly succumbing to death.
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