There are a lot of monsters of various sizes and shapes that come at you in near-endless waves in Risk of Rain 2, as well as numerous boss fights at the end of each level and some secret ones tucked away if you know where to find them. Each brawl with these guardians isn’t particularly challenging as long as you have a strong enough build and room to run. But by far one of the most brutal and challenging brawls comes in the form of Mithrix.
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The penultimate fight at the end of the game can be a trial by fire for the unprepared as it throws a lot of curve balls at you. This godlike being has a lot of nasty tricks in store for anyone that challenges him and they seem to come out of nowhere. Here’s everything you need to know about Mithrix in Risk of Rain 2, most of which is comprised from item descriptions and theory.
He is the brother of Providence, the boss of the first Risk of Rain, and just like his sibling, he’s a godlike being that’s an absolute powerhouse of damage capable of stopping the most successful runs dead in their tracks. This seemingly invincible entity awaits you at the end of the game atop the moon of Petrichor V.
He has been confined to his floating prison that is only accessible through the activation of the Primordial Teleporter located in the Sky Meadows area. He’s a solid, multiphase boss that requires a super strong build to beat. (Or solid teamwork and communication if you’re working as a team since the game scales difficulty quicker for groups.)
Mithrix is more than just a solid boss fight, he’s got a surprisingly deep and twisted backstory that you can piece together through the numerous logs for monsters, environments, and items in the game. What
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