Riot Games is often working to keep its hit games feeling fresh and interesting. Tactical shooter Valorant only released a couple of years ago, and yet Riot's latest game has seen consistent updates adding new maps, new Agents, and changing the way both of those work within its meta. League of Legends has been around for a lot longer than Valorant, and has seen a multitude of significant changes in the years since it first became available.
Perhaps one of the most important changes to League of Legends, at least to players, was the quickening of the pace of the game. Team fights and combat were especially noted to have been made quicker, with battles that used to last for half a minute or so now being over in a flash. It seems now though, that Riot is looking to change that. Patch 12.8 has just released for League of Legends, bringing a heap of new changes including some reworks to Champions like Skarner and Udyr.
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Even with a new patch just coming out, Riot is already revealing some of the upcoming changes that will make their way into League of Legends with Patch 12.9. Responding to a post on the League of Legends Reddit page regarding the game's increasing levels of damage, RiotAxes, a developer account for Riot, revealed that the team had been discussing ways to counteract the ease of killing an enemy and make it more of a time-consuming effort.
Considering the response to the initial Reddit post was that Riot should work on increasing the time of combat in League of Legends, many fans were excited to hear that the developer would be working on returning the game to an older state when it comes to fights. This is not to say that League of Legends will be painfully slow, but it
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