Rhapsody: A Musical Adventure's Switch and PC port, via Prinny Presents NIS Classics Volume 3, is based on the original PlayStation version of the game. Right off the bat, it's important to note this, because if we're going to be covering combat, the 2008 DS port is a completely separate beast. Should you happen to be playing that instead, pay this guide no mind!
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For the rest of you, we've mulled over Rhapsody's admittedly somewhat simplistic battle system and plucked what we consider to be the most pertinent little lessons you can learn to make fighting a breeze so you can go back to the true heart of the game — the romantic comedy of its storyline.
Unlike the DS port, which transforms the entire affair into a more traditional turn-based system, the PlayStation and modern Switfch/PC version of Rhapsody: A Musical Adventure features an isometric grid-based approach to combat. Some of the more commonly cited examples of this in the genre include popular gems like Final Fantasy Tactics, though perhaps it's best to compare this to Rhapsody's cousins from the same developer: the Disgaea series.
For the uninitiated, isometric battlefields task players with manually moving their characters a number of spaces per turn on a "grid-like" map. Tabletop gaming folks might think Dungeons &Dragons, Pathfinder, and other fare, and you wouldn't be wrong. It's a classic concept that's generally reserved for the strategy JRPG category, which we suppose Rhapsody fits like a glove despite being more famous for its musical notes.
When your turn begins, your characters' speed stats will be checked on an individual basis, meaning you might find that enemies move before any of your units,
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