Q.U.B.E. 10th Anniversary is a remake of the classic puzzler from a decade ago; introducing new content and sleek visuals. Is it worth the remake or should we just wait for the next sequel?
Q.U.B.E. is set in an expansively tiled, immaculately white examination site. The use of Unreal Engine 4 for this remake has given this release a definitive glow-up with its polished visuals alongside updated and re-vamped chapter sections of both the original 2012 Q.U.B.E.title and the Director’s Cut from 2014.
There’s not much in ways of an in-depth storyline, you’re dropped into an all-white room with few instructions, and have to work out an escape.Your one form of contact is in the narrative with Commander Novak via radio communication. If you’re looking for a sassy and sarcastic robot, Novak isn’t your girl. This is fine though, as you’re here for the puzzles.
Like Faith Connors in Mirror’s Edge, you’re looking for those signals of colour to help you traverse through each level. However, instead of just red, you have an array of colours to look out for with the assistance of a pair of special gloves. Each block helps you manoeuvre further through the tiled abyss; from blue helping you jump, red extending blocks, yellow creating stairs, and green dropping blocks.
The puzzles themselves steadily gain complexity with each level and evolve over time which challenges players with thought, physics, and platform analysis.
There’s something so satisfying with having to strategically time block movements and jumps alongside the oddly calming futuristic soundtrack which has been revised for the game.All aspects of the design, lighting and block arrangements have been revitalised.
Each sector of Q.U.B.E. switches up the complexity, and at
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