Not many games exist where you can play as a cult leader, but Cult Of The Lamb, the new rogue-lite city-builder from Massive Monster, seeks to sacrifice all gaming conventions to the god of fun.
Since we first saw the cute style with bad-ass combat combined with resource management and city-building, we have been excited to see what Cult Of The Lamb had to offer in its final form.
This fierce lamb has created quite a stir in the gaming world since its release on August 11th. But is it for all the right reasons?
The story of Cult Of The Lamb is that you are a lamb about to be sacrificed in the name of four gods. But when you die, you are brought back to life but a mysterious figure who isn’t mates with the other four gods. This figure imbues you with demi-godly powers, which it wants you to use to help it rise to power.
It’s a basic but functional story that won’t win any video-game Baftas but gives a clear incentive for the player to progress.
There are also lots of surprises contained within mini-narratives such as a potential follower who I found in the first combat area, Darkwoods, who was the last surviving member of a besieged town. Or the lovesick psychopath trying to find his former lover’s still beating heart.
The world-building in ‘Cult’ is magnificent. The perfect balance between children’s book-style visuals and a dark and drily humorous universe has been struck. The best example of this marrying of two worlds can be found when one of your adorable little critter followers asks to eat shit for sexual kicks.
The world is a joy to inhabit, and I never wanted to leave, with the world-building being one of the game’s strongest elements.
The 2.5D Happy Tree Friends style visuals are distinctive and perfectly set within an
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