Since its release, Sony's Returnal, the 2021 sci-fi roguelike, has quickly become one of the must-have games on the PlayStation 5 console. It is developer Housemarque's most ambitious game to date and leverages the PlayStation 5 hardware to deliver spectacular visuals, solid performance, and impressive particle effects.
Studio members Risto Jankkila and Sharman Jagadeesan recently took to the Game Developer's Conference 2022 stage to speak about the title. Here, they discussed the inner workings of the proprietary engine used for Returnal as well as the efficient particle systems they implemented for the Unreal Engine 4 game. Based on the presentation, this is certainly a step in the right direction for gamers.
The nitty-gritty of the GDC talk largely consisted of tech-heavy jargon, something most gamers would find trivial and boring. However, the key takeaway here is that it is another notch amongst the handful of clues we have seen thus far that confirm the existence of a PC version. The build showcased to the GDC crowd was, of course, in-engine running on PC as Housemarque's developers demonstrated the implementation of their features in real time.
Interestingly, a leak from a couple of months ago revealed PC settings screens for the game (as well as for another PlayStation title, Sackboy: A Big Adventure). The cherry on top, though, are unmistakable references to the game that have been spotted on SteamDB's databases, which have also seen several updates thus far. To wrap it all up, there are two questions:
Realistically speaking, it should be released sometime between this year and 2023. Sony already has a few games lined up for PC in 2022, but they will need more to fill that gap to keep the PC Master Race happy. As
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