Retro Game Challenge is a bit of a special title for me. I never really stopped retro gaming, honestly. When I had my Gamecube, I still busted out my Super Nintendo from time to time, but 2009 was around the time when “retro gamer” was catching on as an identity. I’ve never really considered myself to be a “retro gamer” because I play new titles with comparable frequency. I prefer to call myself chrono-agnostic. Regardless, the identity made me reflect on my gaming habits and filled me with a sense of individuality.
Years later, however, I would fall in love with a Japanese show, Game Center CX. Following comedian Shinya Arino as he attempted to complete old titles with his meager skills, it was my gateway into the world of Japanese games and culture. It wasn’t long before I had a Famicom of my own and was reading Japanese at the comprehension level of a golden retriever.
I bring up Game Center CX, because we got one of the games based on it, even when no one over here really knew anything about the show. That would be localized as Retro Game Challenge, and while any reference to the show would be scrubbed off, the spirit can never be removed; experiencing games as we did in the ‘80s. Well, not me. I’m not old enough to remember the ‘80s.
At its core, Retro Game Challenge is a compilation of eight games that appear as though they’re ripped straight from Famicom cartridges, but are actually completely new creations. You’re given a list of goals to complete within each game before you can proceed to the next. Each of the games can be completed (and they have to be if you wish to actually finish the game), though there are often tricks and cheats to get you through to the end quicker.
The games start off with what is
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