A triceratops with a minigun in its mouth. A raptor with a laser strapped to its head. A T-Rex covered in cyborg enhancements. And across the field, readying their weapons - Cleopatra, Robin Hood and Albert Einstein, the last of which the game's trailer proudly promotes for his "theory of fight-ativity".
Damn it, some ideas are so good you wish you'd had them yourself. And this isn't even mentioning the Dictatorsaur, a giant three-headed Frankenstein thunder-lizard sporting the faces of notable historical dictators. So everybody else can give up - we've found a conceptually-perfect boss fight.
Gregarious Games' Reptilian Rising, presented in the Future Games Show Powered by Mana, is looking like a glorious, glam-rock homage to everybody who ever ran a Dungeons and Dragons game without properly preparing, to anybody who mixed all their action figures from different sets together, or just all those kids who spent hours in the playground playing "who would win in a fight between".
A turn-based rogue-like that presents itself in the style of 80s action figures on a TTRPG, the game focuses on heroes from different eras coming together to battle back nefarious time-travelling dinosaurs and lizard monsters, using strategy to gain the tactical edge and gaining power across each campaign.
Interestingly, it seems like the time travel element isn't just for context, but an integral part of the gameplay. By exploiting the physics of time travel mid-combat, you can bring in more allies, teleport across the map with the occasional paradox, or even clone yourself. Seems a bit irresponsible to linear history, but on the other hand, we'll gladly allow it if it means you can stop these Cretaceous creeps from taking over the White House.
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