The gaming community, developers, and publishers are beginning to embrace accessibility as a core part of the business and hobby, but there’s a long way to go. A report on the needs and habits of disabled gamers in the UK suggests that millions worldwide face difficulties regularly in how they play, buy, or otherwise enjoy games.
Performed by disability advocacy organization Scope and compellingly contextualized by Eurogamer contributor Vivek Gohil, the study polled 1,326 people (812 disabled,
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