The Last of Us is coming back and I’ll admit, I was all aboard the, “What is the point?” train. It initially felt like a needless waste of Naughty Dog’s time and something not worth emptying my wallet over, an experiment in capitalising on games that are already playable on PS5, giving them slight graphical tweaks and animation updates to woo us over. Sceptical, a little pessimistic, and downright negative - that’s where I stood. Then Naughty Dog rolled out its accessibility showcase and my tune changed. I forgot what remakes are really capable of. Forget the 4K goosebumps and hyperrealistic strands of hair, this is a modern classic that can now be played by even more people.
Mass Effect didn’t get the remake treatment but it did bundle the trilogy together in a remastered collection, and it was lacklustre, especially from an accessibility standpoint. That’s because remasters can’t change much at all. They have lower budgets, less development time, and aren’t built from the ground up, putting restrictions on developers that mean accessibility is limited. It’s much harder to put modern tech into older games, but building those older games from scratch lets you develop them with modern tech in mind, all thanks to new and updated engines. We’re seeing that now with TLOU as Naughty Dog utilises everything TLOU 2 did and then some.
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One of the big problems I had with Mass Effect was a lack of a FOV slider. I get nauseous from games being too zoomed in, but toying with FOV ensures that every scene works and you don’t get pushed out of bounds. Using a cheat engine, I managed to heighten it so that I could experience the three without getting sick,
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