Arkane Austin’s Redfallpresents another take on the multiplayer action-shooter trend, which is a decidedly new approach for Arkane. The stylistic developer is typically known for its unique FPS action with left-handed abilities married to right-handed gunplay. Redfall divides its mechanics between four playable protagonists: Devinder, Layla, Remi, and Jacob. This seems to be where all the attention is centered in Redfall’s marketing, but the game should learn from how endings were treated in Arkane Lyon’s Deathloop.
Four-player PvE co-op brings with it particular expectations, as well as comparisons to games such as Left 4 Dead. However, if Redfall can maintain its core Arkane DNA, it will provide an exciting narrative- and character-driven experience. The game does not have a confirmed release date yet, but it is also interesting to consider whether Arkane hopes to make Redfall a multiplayer shooter with sequel or franchise potential.
Redfall Can Fit Prey’s Entire Spaceship in One of Its Mission Locations
Deathloop's multiple endings are definitive and seem not to allude to any sequel potential. Deathloop’s Julianna being able to invade other peoples’ playthroughs is a novel way to add an online element, but it is chiefly a single-player experience with scripted narrative paths. While Deathloop might be the end of Colt and Julianna’s particular narrative, it is not impractical to think that a sequel could be made in the same world.
That said, Arkane may have wanted Deathloop to be its own singular installment. Especially when it is not clear which ending is considered canon, those endings are left to interpretation. Throughout Deathloop’s three endings, only one breaks the loop. Moreover, with Deathloop’s Goldenloop
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