Red Dead Redemption 2 now has official FSR 2.0 support, as of the just-released 1.31 update. This makes Rockstar’s cowboy epic/improvised teleconferencing software the latest game to work with AMD’s upscaler without mods; an unofficial FSR patch for RDR2 has been out for a while, but this update should make it even easier to simply enable or disable FSR in the settings menu. Alongside its rival, Nvidia DLSS, which Rockstar also added last year.
I haven’t tried it yet so won’t hold forth on how FSR 2.0 looks or runs in RDR2, but it should provide a healthy performance boost to AMD GPU users – even if their hardware isn’t on par with the very best graphics cards. Although games upscaled using DLSS tend to look slightly better than when FSR 2.0 is in play, the latter represents a sizeable quality improvement on the old FSR 1.0, and can be well worth using where DLSS isn’t available. Which might be everywhere, depending on your rig, as DLSS only works on Nvidia GeForce RTX graphics cards whereas FSR 2.0 is compatible with all modern GPUs.
This update also shows that FSR 2.0 adoption is picking up pace. Originally launching for Deathloop and Deathloop alone, the updated upscaler has found its way into the likes of Marvel’s Spider-Man Remastered, God of War, Dying Light 2, Farming Simulator 22, and Deep Rock Galactic, among a handful of others. DLSS still leads it, with other 200 supporting games to its name, though FSR 2.0 has more to come: Hitman 3, EVE Online, The Callisto Protocol, and Lies of P, to name just a few.
Modders are still having their way with the tech, too. Besides it being added to games with no official support, FSR 2.0 has even shown up in Metro Exodus as a kind of Nvidia DLAA alternative, applying the
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