Does anyone do patch notes quite like The Creative Assembly? There may be more details in the blog post for Total War: Warhammer 3's 2.2.0 update than there are Skaven in the End Times, and that's saying something—because as I understand it, Vermintide is literally the rat apocalypse. Today's post details a huge range of changes, additions, and balance tweaks, but the most exciting to me is a brand new endgame full of angry rat men.
Warhammer 3's Vermintide crisis is a new endgame scenario for its Immortal Empires mode that sees a Skaven invasion happening across the world. Here's the description from the blog post:
«Burrowed deep beneath the surface, the Skaven are expanding their underground empire to the farthest corners of the old world. With Warpbombs ready to turn your settlements to ash plus hordes of vermin spewing out from the dirt in the name of the Under-Father, willing factions must race to wipe the major Skaven factions off the map and put a stop to the Vermintide. But tread carefully, for every Skaven clan that’s yet to be slain makes the erupting undercities even deadlier.»
If you're a PC gamer first and a Warhammer lore-knower second, you probably associate Vermintide with the excellent co-op action games from Fatshark. If you check out the patch overview video above, you'll catch a fun little nod to the Fatshark's heroes, the Ubersreik Five. Unfortunately they aren't coming as crossover DLC, but that's something Fatshark and Creative Assembly should definitely consider once Darktide ships.
Judging by responses to the patch notes, the most popular change in 2.2.0 is to settlement battles, reducing the frequency of fights at minor settlements. If those settlements only have small garrisons, they'll play
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