The protagonist of the Tomb Raider series, Lara Croft, is one of the most enduring and influential figures in gaming. Her ability to trek to the most bewildering and uncharted locations to unearth ancient artifacts, all while mowing down hordes of armed men and otherworldly creatures, needs no introduction to players.
Since her 1996 debut, she has been an icon of empowerment and courage for numerous users and continues to be so. With more powerful computing hardware and consoles coming out every decade, the series has seen various iterations that saw Lara face a multitude of challenges, both natural and supernatural.
With the advent of the seventh generation of consoles, the Tomb Raider series has received the most substantial change in its presentation and narrative. The new Tomb Raider series, comprising three titles, is essentially a reboot of the franchise, which reconstructs the origins of Lara as she turns from a simple archeologist to a ruthless killing machine.
Although the Tomb Raider reboot consists of only three games released within five years, they are vastly different in terms of gameplay, narrative, and immersion.
Shadow of the Tomb Raider is one of the franchise's most divisive entries, given that the original development team behind the reboot, Crystal Dynamics, did not work on the series finale. Instead, the game's development was helmed by Eidos-Montreal, known for their Deus Ex, Thief, and most recently released Marvel's Guardians of the Galaxy games.
The change in direction for the finale was apparent to users. Much of the charm and identity of the reboot's first two titles were mostly absent in the finale.
Although the gameplay was practically the same, with some quality-of-life adjustments and a couple
Read more on sportskeeda.com