Rainbow Six Extraction launched last week, but I’ve heard almost nobody talking about it. I’ve read a bunch of reviews and the multiplayer alien shooter appears to be rather decent, but it hasn’t ignited the existing Siege audience in the way I expected with its returning operators and familiar team-based gameplay. I suppose we’d rather be shooting other players instead of going up against a bunch of weird aliens, something existing games such as GTFO seem to execute upon far more effectively anyway.
It’s much too early to see how the game has performed, having launched in a dry January period that is normally the perfect dumping ground for titles like this that would otherwise go unnoticed, or perhaps it’s a clear signifier of Ubisoft cutting losses and throwing this game out there and hoping it picks up an audience. We’ll potentially never know, but one thing is absolutely certain - Xbox Game Pass has provided Rainbow Six Extraction a lease of life that could save it from certain irrelevance. Myself and many others likely would have never entertained its existence if the decision wasn’t made for it to launch on the subscription service, turning a £60 game into a glorified freebie that almost anyone is free to try.
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Chances are that Ubisoft knew this as well, opting to make a flagship title like this available for free instead of risking it becoming a financial failure as it struggles to draw in players. Now anyone can enjoy this reactive shooter as it becomes a new firm favourite, or they can play a few rounds and decide it isn’t for them. Ubisoft has already made bank, Microsoft gets a new subscriber, and we don’t have to waste our money. In a way everybody
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