Pupperazzi advertises itself as a game where you take pictures of heckin' good dogs, and it's a game where you take pictures of heckin' good dogs - so in that case, it's a five-star Game of the Year contender. It does exactly what it promises. Unfortunately, as the game goes on, the premise gets a little thin on the ground, and though its short run time means it will never overstay its welcome, like the flash of a camera it will be gone from your memory before you get a chance to think.
There's some sense of progression still, which is the frustrating part. I'm not expecting a 200-hour long open-world experience, I just want things to link up a little more. You begin on the beach and can only take very basic pictures of dogs. In time, you'll unlock new lenses and new film types, offering some variety, and can even dress the dogs up. But if you're thinking that means you can create the doggy calendar of your dreams, guess again.
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A few times I spent a decent amount of time lining my shot up, dressing my dog perfectly, using the right lens at the right zoom, and picking the perfect film type to capture the essence of this precious pooch. Then another dog would run over. The photo was ruined. In the picture below, which you may think looks very cute, that second dog is an intruder. A bone-stealing interloper. They say never work with children or animals, and I understand why.
Of course, this is a normal part of taking pictures of animals - they behave like animals. You could argue that this gives some added realism, but if that were the case I'd want to be able to tweak my photographs afterwards. Umurangi Generation, a photography sim
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