We are a week away from Sony releasing its second-generation VR headset, the PlayStation VR2, which promises a dramatic leap in performance and interactivity, as well as features we haven’t even seen in other consumer VR headsets such as eye tracking, higher resolution, haptic feedback, and adaptive triggers.
While PSVR 2 has a lot of advantages over rival headsets on paper, there is a distinct disadvantage of being a tethered headset in a market that has tilted more in the direction of headsets with their own processor and OS, which don't require additional hardware to function (e.g., Meta Quest 2). But despite this, the PSVR 2 is setting itself up for success... just not in the way you think.
The true measurement of success for PSVR 2 comes down to three things: how developers will take advantage of the new tech the headset offers, a strong showing of exclusive content, and, most importantly, meaningful long-term support for the PSVR 2. PlayStation VR 2 needs to have a solid stack of exclusive first- and third-party exclusives that will entice people to choose Sony's new offering over its competitors.
The PSVR 2’s technology is impressive and a major upgrade compared to its predecessor. With an 110-degree field of view, 4K HDR, and support for up to 120Hz, the gaming experience is a nice upgrade over both its predecessor and the Meta Quest 2. Built-in eye-tracking will also be useful for increasing the resolution of whatever you are viewing when playing on PSVR 2. For example, First Contact’s upcoming project, Firewall Ultra, showed a teaser of gameplay that showcased how the headset’s eye tracking allows you to aim with your eyes to ensure the most realistic precision while playing. PSVR 2's improved 4K resolution will
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