I wish we still had terrible licensed games. The golden age of mediocre garbage like Smarties Meltdown, Animorphs, and Charlie’s Angels are awful in the best possible way: games that only exist to sell brands or adapt properties that have no business being video games in the first place. As development grew more expensive, these gems faded away.
Of course there are still exceptions, with smaller titles like Paw Patrol, Peppa Pig, and Crayola Scoot delivering perfectly solid experiences for younger audiences, while the popularity of comic book films has allowed triple-A productions to become more and more commonplace, but these always focus on the big names and little else. Either that, or you can expect them to capitalise on modern genres like Evil Dead and asymmetrical multiplayer or Marvel’s Avengers and its misguided obsession with live service co-operative play.
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The days of smaller, lower budget licensed games are behind us, and there’s something weirdly tragic about the new generation not being able to sample such things. Most of them were completely rubbish, but I will never forget the times my parents would allow me to dig into the Tesco bargain bin in search of cheap games to play because full-priced bangers were only ever reserved for birthdays and Christmas. Without this, I never would have suffered through Predator: Concrete Jungle.
Developed by Eurocom, a studio responsible for the likes of 40 Winks, Harry Potter and the Chamber of Secrets, G-Force, and myriad other licensed tie-ins - it’s no stranger to taking on existing properties and seeking to do something unique with them. Most of the time this
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