We reveiw Dungeon Bowl, a new edition of this fantasy-themed sports game from Games Workshop. In Dungeon Bowl, players are hunting around the dungeon, looking for the ball and trying to score points.
Dungeon Bowl is what happens when the wizard colleges debate about which is the greatest among them. Using their different teams they settle the disagreement away from the general population, resulting in an insane labyrinth of dangerous rooms, portals, and traps in which two teams must first find and then score with the ball.
Set in the old world of Warhammer fantasy and heavily borrowing from Blood Bowl, Dungeon bowl combines the sports mechanics of Blood Bowl with a dangerous dungeon crawling experience.
The very first part of playing Dungeon Bowl is constructing the dungeon. There will always be two end zones for each team to score, but other than those players work together to set up a fair and chaotic dungeon using whichever room tiles they please. Each tile has separate rules that will come into play later while models are running through the dungeon trying to find the ball. Once the dungeon is constructed, players take turns placing the chest, one of which holds the ball used to score and win, and the teleporters used to zip around the dungeon as fast as possible.
While there are multiple teams to choose from this set of Dungeon Bowl comes with the college of fire and the college of shadow. Fire focuses more on brute force whereas the college of shadow focuses on movement and dexterity. Sometimes there is a drafting process for each team where you are given a certain amount of gold to select which type of players you want on your team with more powerful characters costing more money. Different models have different
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