Poppy Playtime Playtime Chapter 2 hints at Poppy's goals and how she needs the protagonist to help her «set things right» going forward. While she isn't the only toy that receives ample screen time in the game's second chapter, Poppy goes from being helpful to being the most outright sinister of the toys. Though the lore of Playtime Co. has been expanded upon and some questions players had have been answered, more is teased in Poppy Playtime Chapter 2, which ultimately leaves players with more questions and uncertainty as to who can be trusted.
[Warning: This articles contains spoilers for Poppy Playtime Chapter 2]
Poppy Playtime Chapter 2 continues directly after the end of first chapter, with the player in the room with Poppy's now empty case. It doesn't take long to find Poppy, who first gives the impression that she wishes to help the player escape from Playtime Co. and its murderous toys. The player takes on the role of a former Playtime Co. employee who has been sent a letter and a VHS tape saying that the employees who vanished a decade ago are still in the factory and need help. Despite having found the flower shown in the VHS, there remains more to uncover before the secret messages and lore of Poppy Playtime are fully unraveled.
Related: Why Poppy Playtime Chapter 2 Costs Twice As Much
Though Poppy Playtime Chapter 2 introduces Poppy as a helpful guide and Mommy Long Legs as the primary villain of the section, it doesn't take long to figure out that the situation is not as clear as it first seemed. The player goes through a series of games to earn pieces of the train code from Mommy Long Legs, who has taken Poppy prisoner after finding out that she was going to simply give them to the player. Mommy Long Legs
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