Pokemon Red & Green was originally going to have more than 65,000 versions instead of only two. The game was apparently also supposed to be focused on acquiring currency in order to purchase rather than catch Pokemon.
The news comes from a recent investigation by Did You Know Gaming which involved sifting through dozens of old interviews with the people who put together the first few Pokemon games. The results were pretty surprising.
The developer behind Pokemon Red & Green, Game Freak, planned on assigning players a randomly generated number that would result in each one of them having a slightly different experience. The idea seems to have been dropped when President at Nintendo Shigeru Miyamoto suggested focusing on colors instead of numbers because of the fact that 65,000 permutations would be incredibly difficult to implement. The system still managed to make its way into Pokemon Red & Green, becoming the basically superficial Trainer ID. This was originally going to change which Pokemon appeared in the game along with a few aspects of the level design like the shape of certain forests.
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“We considered having each game generate a random identification number the first time it was booted up and that number would determine which Pokemon appeared in the game,” Programmer Takenori Ota said back in 1996. This went on to be determined by which version of the game a player purchased. In this particular case, the red or green version. Game Freak would later release blue and yellow versions.
“The shape of a forest, the Pokemon that would appear, I wanted to make a game that would be different for everyone, but was difficult,” Founder at
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