The Retro Cup takes Pokemon Go trainers back to the good old days, in restricting some of the types that have become a stalwart of PvP over the last couple of years, and have proved to be rather oppressive when building teams.
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This will be both a blessing and a boon for trainers, who may have to build entirely new teams to compete in this cup. However, there's also a fair bit of crossover potential, especially considering Pokemon that are currently strong in the Great League meta. As such, we've put together a guide to help you win more than you lose.
There are two parts to the ruleset for the Retro Cup, a CP limit and a type limit. While at first glance they don't seem that restrictive, it can prove a challenge to build a team that dominates.
The first is that you're restricted to just 1,500 CP. This on its own isn't too much of a problem, as it overlaps with the Great League and several other time-limited cups in the rotation.
The second is that you cannot use Pokemon of the Dark, Fairy, and Steel types. This is where the trouble starts, as these three types are incredibly prominent within the meta for most events, especially the Great League.
As with other cups with a CP limit, be aware of exceeding 1,500 CP when it comes to evolving a Pokemon that are legal for this cup. The same applies to the 2,500 CP limit for the Ultra League.
You'll be able to see the post-evolution CP before you confirm the change.
You'll need to start strong when battling in Pokemon Go PvP, so a lead that can quickly bait out your opponent's shields is important. Leads tend to be glass cannons, but there are those who can survive a tough first round.
With the restrictions on type, it's
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