Last weekend saw a bit of a throwback in Pokemon Go, with a classic three-hour Community Day just like old times. Beforehand, there was plenty of resentment building towards the idea - people play the game veyr differently now to how they did when the game was fresh and the pandemic had not changed how we all socialised. Setting aside an hour (or even all three) for concentrated Pokemon Going was plausible back when the hype was at its peak, shiny Pokemon were still a novelty, and huge groups were playing together. But in these much lonelier, more cynical days of Pokemon Go, the longer Community Days that allowed us to drift through them, possibly even split between both Saturday and Sunday, were better for our schedules. Stufful's Community Day was a reminder of why the game was so great in the first place.
Some people won't have been able to play during those three hours, and sure, for them it sucks. But that's how live-service games work. There are other Community Days I have missed in the past, and I still don't have the shinies from them. The whole point of a Community Day is that people gather together as a community.
Related: Pokemon Go, Please Let Me Skip The Raid TimerConcentrating playtime down to three hours is the perfect way to keep everyone in the same place at the same time, and I'm sure some groups that disbanded due to lack of interest or the confines of the pandemic found themselves having an impromptu reunion this weekend when they all gathered in the park together for Stufful. Shinies ultimately don't matter too much, and CD moves vary in terms of meta relevance. What the day is about is getting everyone outside playing together, and that's exactly why the day was such a success.
Having it be Stufful
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