Every once in a while, Pokemon Go remembers that it was once the biggest game on the planet. Last weekend, with the Pokemon Go Tour: Johto, it remembered. A fantastic showing of how Pokemon Go can be used to tell stories and how it can jump off the regular Pokemon games to be as inventive as the other spin-offs, it also revealed that Pokemon Go still doesn't understand itself as it reaches its sixth anniversary.
The Johto Tour's premise was simple, but effective. The whole day was to be a retelling of either Pokemon Gold or Pokemon Silver (you chose as the event began, with minimal differences between them), taking you through each city and some major story beats. You chose your starter, caught a red (read: shiny) Gyarados, and battled gym leaders. At least, that was how it was supposed to go. The biomes also changed throughout the day, opening with the likes of Hoot-Hoot for New Bark Town, then moving through the more interesting creatures later through the day, mimicking the idea that you'd be making your way through the Johto region.
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Folks, there was a lot to do. You had to catch all the Pokemon in each biome for a specific bonus, as well as evolving a specific list of Pokemon for other bonuses. Then there was a set of quest line tasks (timed), and a set of special research tasks (untimed) to complete as well. Since this was a paid event, I'm not going to complain about there being too much content to get through, but the problem is the type of content the game is offering - content that misses the mark for a lot of the game's playerbase.
What Niantic wanted us to do was leave the house at 10am on Saturday morning, and not go back inside until the event finished
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