My friends and I have a running joke that revolves around a specific brand of car: Honda. Don’t ask me why, but it’s an elaborate gag that’s been happening for years. So when I bought Gran Turismo 7, the ultimate driving simulator, I decided that I was going to take that bit to the next level by buying every single Honda model in the game. I refused to spend my credits on anything but Hondas.
Gran Turismo 7 had other plans, though. While there’s nothing actively stopping me from buying any car I want, it’s clear that the game does not want me to spend my entire budget on Hondas. Frankly, that’s responsible, but it wasn’t going to stop me from trying anyway.
By creating a bizarre metagame for myself within Gran Turismo 7, though, I began to realize just how frustrating the game’s reliance on microtransactions can be. As I tried to carefully budget my credits, I became hyper-aware of how much the game wanted me to spend them — and how tempting it becomes to buy them with real money.
My mission to buy every Honda in Gran Turismo 7 seemed simple at first glance. While it’s one of the more heavily featured brands in the game, there are only 22 Hondas in total. The prices on them vary. When I head into brand central, the cars start at a five-figure price but the highest-end ones can cost up to a million credits. Fortunately, the game’s developers gave all players a million credits for free due to criticism over the game’s microtransactions at launch. I began loading up my garage with Hondas in quick succession, buying the cheapest ones in batches.
At this point, it probably sounds like I was playing the game out of pure irony, but that wasn’t the case. While I was having a bit of fun with my car collection, I was sincerely
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