Ever since the PlayStation 5 Pro specs were leaked, PlayStation Spectral Super Resolution (PSSR) was arguably the most interesting new feature. Yes, the additional Compute Units, faster memory, and improved ray tracing capabilities are great, but Sony has also developed a custom AI upscaling feature, which is probably going to be critical in delivering high frame rates while keeping the ray traced effects in place.
Now that everything has been confirmed, CNET delivered some interesting news as part of their exclusive hands-on with PS5 Pro. According to the outlet, PlayStation Spectral Super Resolution has been confirmed to work across the full library without game developers having to release a specific PS5 Pro patch. If that was the case, it'd be a big selling point for all those fans still on the fence after learning of the hefty price tag ($699, £699, €799) of the console.
However, the PlayStation 5 Pro's reveal trailer actually says something different when the PlayStation Spectral Super Resolution feature is mentioned on the screen:
Feature only available on select PS5 games that have been enhanced for PS5 Pro.
We have asked Sony to clarify whether CNET's info is correct and will update the story if we hear back. Meanwhile, CNET also learned from Lead System Architect Mark Cerny that PlayStation Spectral Super Resolution will eventually work on PS VR2 games, which would be great as well.
Furthermore, Cerny shared some interesting statements with CNET about Sony's latest console, which will launch globally on November 7.
I've already seen games with three different PS5 Pro modes. As time goes by, particularly for the games which are launching after the hardware releases, we'll increasingly see a more nuanced approach, where the focus is less on resolution, and much more about higher image quality through a variety of
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