Over the years, many PlayStation fans have built up impressive Trophy collections, with the platform’s achievement system introduced back in the days of the PlayStation 3. Since then, the PlayStation Vita, PS4, and PS5 have allowed players to expand upon their Trophy count, with many aiming to reach the level 1,000 Trophy icon one day — and some already doing so.
From those that take a quantity over quality approach and focus on incredibly easy Trophy lists to those that strive to gather only the toughest Platinums possible, many PlayStation fans have come to adore the platform’s approach to achievements. However, there is always room for improvement, and one recurring issue with multiplayer Trophies shows that clearly.
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When players pick up a singleplayer-focused game like God of War or The Last of Us 2, there is no reason to worry about their Trophies potentially being impossible to unlock. Since the games offer no multiplayer Trophies, gamers can come back to them in 10 years or so, playing them heavily to unlock their Platinum Trophies. With multiplayer-focused games, or even games that feature a split focus between solo and online play, this same luxury does not exist.
Whether it is a niche game like Raven Software’s Singularity or a bestselling juggernaut like Call of Duty, most gamers will eventually abandon online modes for something newer and better. For example, while groups of gamers will occasionally come together to return to olderCall of Duty games for one night only, the servers for the games from the PS3 and 360 era will usually be dead. Players may find the occasional Team Deathmatch or Domination match, but beyond that, the other modes will
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