A good physics-based battle simulator serves one purpose: to recreate that feeling of being a kid tipping a toybox upside-down, taking a bunch of random toys—say, a Tyrannosaurus Rex, an army of Boglins and Arnold Schwarzenegger from Last Action Hero—and smashing them against each other while making spittle-filled laser noises with your mouth.
Now, Animal Revolt Battle Simulator may not feature Arnie, but it does have laser-firing dinosaurs, world-eating serpents, Ancient Greek heroes and an infinite supply of player-created beasties. The irreverent battle simulator was in Early Access for nearly two years, and since its Steam launch a few days ago it's sitting at an 'Overwhelmingly Positive' rating from nearly 3000 reviews.
The 1.0 version of the game added various combatants like Achilles, a Megalodon shark (which can swim through the air, of course), and the Carcharodontosaurus—a T-Rex-like that's presumably less famous because of its tongue-twister name. There's also now a 'Fort' section in the editor that compiles all the building blocks needed to build solid fortifications.
Now, to manage expectations, this is a game that thrives on its jankiness. It's a simmering jank stew of shonky animations, simple assets, and physics that send everything from an Ogre to a winged Hussar flailing weightlessly as soon as they're killed. Everything in the game looks over-saturated in that almost psychedelic way that I'm pretty sure is how I saw the world as a child (which may well be a stroke of genius on the creators' part).
Beyond building fortifications for your mish-mash armies to fight over, the game also has a unit creator mode, which lets you create multi-hippo-headed Hydras or finally fix the T-Rex's one weakness by giving
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