PlatinumGames CEO Atsushi Inaba has said the studio is changing its approach to developing games.
Inaba, who co-founded the development studio, was interviewed by Japanese gaming magazine Famitsu (translated by VGC) about his aspirations for the company's future.
While the developer will continue with the kinds of single-player action games it is known for, Platinum will also look to create titles that «can be enjoyed and loved for a longer period of time», perhaps including the long-in-development Project G.G. from Hideki Kamiya.
«Project G.G. is still in the stage of testing various things, so I can't tell you much about it, but when it comes to future game production, we want to focus on creating games that are different from the past. I would like to focus on creating games that can be enjoyed and loved for a longer period of time,» said Inaba.
«Of course, we would like to cherish and create small but brilliantly conceived games such as Sol Cresta, and games in which you can enjoy the process of clearing the game by going through one-off, well-designed stages, such as Bayonetta.
»However, the projects that we are trying to create for the future will be different in terms of their structure. Considering the changes in the market over the next five years or so, I think it is absolutely necessary for us to do this. I'm sorry for being so vague, but I think that's all I can tell you right now."
Project G.G. has been described as the «climax» to Kamiya's superhero trilogy, following Viewtiful Joe and The Wonderful 101.
Inaba, who recently took over as PlatinumGames president and CEO (with Kamiya now vice president), said the company will experiment more in future.
"[Former CEO Kenichi Sato] laid the foundation for the
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