The word 'metaverse' has been in the zeitgeist a lot recently. It seems to be used primarily by businesses with no real idea of how online communities or gaming spaces work, in a fellow-kids-style attempt to muscle in on the moolah. They stand there in their Music Band shirt, skateboard over their shoulder, talking about the brave new frontiers of progress when what they're describing is a terrible Walmart advert inside of Roblox. When Persona 5 used the word metaverse, it was a metaphysical universe. A world within the world where demons and dark desires lay, infecting humanity, corrupting their hearts. Persona 6 needs to go back to the metaverse, only this time, it should be the crappy Walmart metaverse.
Persona's last two entries have explored society's engagement with technology. In Persona 4, the window to the metaverse is a television screen. In Persona 5, a decade later, it's your mobile phone. Society has changed how it engages with pop culture, shifting from the television in our living rooms to the phone in our palms. Phones have gone from being a convenient way to keep in touch with people to being the most central piece of technology in our lives.
Related: Taking Persona Live Action Is A Terrible IdeaWe still use them to keep in touch, but rarely as phones - far more often as texts, or DMs, or even emails. We live our lives on our phones, we socialise on our phones, we're entertained and informed by our phones, we can't go to the toilet without a phone in our hands. Persona 5's depiction of how teenagers use phones is already dated five years on, and Persona 6 offers a chance to delve deeper.
In Persona 5, phones are mainly used for texting and for GPS maps. The Phantom Thieves access the metaverse through
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